![]() Then I saw Hotline Miami in my steam list, and it was obvious. First I started working on a sidescroller called “Somewhat Hot”, but it didn’t work out so well. I wanted to make a 2D version of it, as a way to learn C++. I was intrigued by the idea of SuperHot, that one game where time moves only as you move. I went there with the intention of becoming an artist, but I fell in love with programming instead. I started programming about a year ago when I started my school career at Digital Arts and Entertainment, a game development school located in Kortrijk, Belgium. My programming experience doesn’t go back quite as far. ![]() I’ve been involved with some projects, mostly as an artist, but none of them ever released. I was never much of a gamer, but I did like making things in 3D, and I always thought about how to represent the world in 3d. Sketchup was my gateway 3D software, I got into Blender shortly after, a 3D package I’m still very much in love with. I suppose I started with 3D just before highschool, I was maybe 12 years old (20 as I write this). ![]() My history with gamedev goes back a long way. We’ve talked with Thomas about his new game and the way he built it. His most recent release, Half-Line Miami, is a game mashup between Half-Life 2 and Hotline Miami. Apart from being a productive creator of various tools and a lover of high-quality 3d environments, he also builds free games. Thomas Kole is a game developer from Belgium, who has worked on an impressive number of various projects.
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